Quote:
WraithLord said:
I don't think the devs are likely to ever change this. But if they were I'd like to see forts return to the pretender design screens, but this time not as a simple choice but rather as follows:
Give default nation "thematic" fort types for different terrains. Then allow player to change those values, so that the factors of how fast it takes to build a castle, its admin and defense all count towards making it more expensive.
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Personally I would think that people should have to "buy down" all the bad qualities of a fort like build time, and "buy up" all the good qualities in the pretender design screen like defense value, supply value, administration.
I think what might happen though would be that people would pick 0 for supply 0 for defense and as much administration as possible with as little cost and build time as possible. To me all this means is that supply and defense should be made more interesting and useful, currently they're neither.
Jazzepi