Re: Let\'s Change Forts
I'd like to see the fort's defense rating taking an active part in the battle somehow (bonuses to the defender's recuperation, morale, precision, range and defense, free garrison/PD size or something) and give the besieger the ability to storm the castle at any point after the first turn. That way the attacker can decide whether to take the hit of the castle defenses or spend time to lower them by besieging.
This would probably mean that high-level battlemagic makes forts moot in the endgame, but that actually strikes me as thematic. Fortifications ought to play their biggest part during the early game.
Also, it would be nice to the upkeep of garrisoned units reduced by the fort's administration value.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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