I've posted the v1.14b batch for the Balance Mod for use with the new v1.74 SE5 patch. I threw in a number of AI additions from the forthcoming BM v1.15 update as a bonus.
You MUST have v1.14a installed prior to applying this patch!
Find it here:
http://www.captainkwok.net/balancemod.php
The details:
Code:
1. Fixed - Error in the AI's starting tech selection
2. Changed - Improvements to the AI's retrofit and scrapping routine
3. Changed - Improve the AI's definition of low and high resource states
4. Added - The AI will evaluate each of its ship's orders to see if they are still valid
5. Changed - The AI will check if a colonization destination is valid based on its treaty status
6. Changed - AI will check ordnance levels as part of its resupply routine
7. Added - AI will use its resource converters
8. Fixed - Errors in the AI's scrap routine for replacing facilities with needed ones
9. Fixed - There will still instances where a player's design type wouldn't match the internal AI design type
10. Updated - AI Scripts