Re: Modding shortlist
Great! How would you like the suggestions organized?
Weapon modding:
Range: -1 is range: strength, so that's very easy. If other ranges are -2 and -3, they're just as simple to add.
#copyweapon would be useful. You could copy a special effect like Steal Strength and add another special effect to it without giving Shades a big boost.
Showing the mod's title instead of a banner if there's no banner.
Spell modding:
* More spell id numbers
* More spell descriptions available (they cut out at 1000, spells at 1023, or at least something pretty similar).
* #newspell <nr> in addition to #newspell. This would let us properly use modded #onebattlespells. Alternatively, having #onebattlespell work with the NAMES of the modded spells would also work if that's easier to implement.
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