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5. Changed - The AI will check if a colonization destination is valid based on its treaty status
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Hmm, something like that might be handy for human players too... I suppose you couldn't do anything to actually warn players when they issue the order, but maybe a minister that checked all colonizers' orders every turn and warned the player with a log message if they're headed to restricted systems might be handy!
And speaking of restricted systems, there isn't any way to get a list of marked "systems to avoid" via the script code, is there? If so, maybe said minister should check for colony ships headed there, too?