Quote:
Gandalf Parker said:
But one thing that would make ANY map generator worth looking at is if it can create wrappable maps. If you could work in a tiling routine to match the edges then everything else would just be gravy.
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It would actually be quite simple to make wrappable maps, since the algorithm in use lends itself well to that. It would take a bit of thought since I made some mistakes last time I tried it, but not much work.
Quote:
Ballbarian said:
Creating wrappable maps would definitely be a plus, but first and foremost, only continue to work on it as long as it is enjoyable.
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I'm sure most programmers will agree that a lot of things are enjoyable to program, and yet have a lot of parts that aren't enjoyable. One commonly cited example is GUI work, which isn't a lot of fun, but is important if you want people to use what you made.
And of course, working with the "as long as it is enjoyable" system would mean the whole thing takes >x10 more time

(if at all completed)
EDIT: thanks for the replies btw.