I know the point of this thread isn't not to nitpick individual ratings, but it doesn't seem like some healthy discussion would do any harm.
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MaxWilson said:
EA Ulm 4 3 2 4 ? (Piles and piles of excellent troops, have to learn to forge earth boots.)
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I really don't see EA Ulm getting weaker with time. At the start they have the disadvantage of having some rather unspectacular sacreds for early era, and mages with no consistently devastating options (besides bladewind, a niche thier archers already have well covered). On the other hand, as the game drags on forge bonus on such versatile mages, and lack of reliance on the capital start to really give them a leg up. They can be a great nations if played right, I just don't find their early power at all comparable to the likes of Helhiem and Niefelhiem.
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EA C'tis 4 4 5 4 ? (Excellent troops, pretty to learn some options for death mages. Have to learn to diversify in late game.)
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Another nations with some definite perks later on (non capital only mages) but with a distinctly dicey early game. They have some tricks like skelly spam and shadow blast that help a lot early, but other nations have this _and_ many other options.
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EA Marverni 4 4 4 2 ? (Not everyone sees the potential at first. Read Baalz's guide for pointers.)
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I'm a huge fan of Marverni, I've played them in MP several times and even won with them, but if they are not a 1 or 2 at the start then no one is. They have some great spell options, but it takes time to research them and they are extremely vulnerable during that time.
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dirtywick said:
LA Man 1??11 : I couldn't get anywhere with these guys! Just terrible I thought
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I can understand the difficulty to play ratings - some nations just mesh better with some people - but I think the rating of one at the start is pretty unfair. I can't think of a nation with much stronger human troops.
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dirtywick said:
MA Abysia 55334 : Strong early/mid, less so later, really easy to use, going to have to learn blood magic, not so much fun to micromanage that
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They are no pushovers, but two fives seems a bit strong. Their sacreds are not all that impressive and they have some rather severe old age and capital only problems. They also have a rather serious liability to evocations like thunder strike and magma eruption.
Anyway, I hope no one minds a little commentary, feel free to pick at my ratings.
