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Old June 11th, 2008, 09:16 PM

dirtywick dirtywick is offline
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Default Re: Dominions Nations Evaluations ;)

I don't mind at all.

EA Ulm has few options late game. Their mages can be difficult to get high paths for and they lack astral and significant death magic, and if your pretender can't summon anything powerful, those forged items don't really have a place to go. Their national summons are terrible IMO, and Troll King is about the best they can do without empowerment. I think they're a lot stronger mid game with huge stealth armies and good mass buffs on the battlefield.

Flaming Arrows and Wind Guide are both 4 level research spells, which I didn't think was early game. I don't think they have a lot going for them. They've got stealthy heavy infantry that's kind of expensive and can't be blessed (or maybe they can since a patch?) because they lack a stealthy priest. The crones are old. Their national troops are nothing to write home about either.

That's why I gave them a 1. You can average it out with somebody who thinks they're good

Maybe a little overboard with Abysia haha Demon Knights and their sacreds are pretty scary, and their assassins are pretty nice whether they're assassinating or just fighting. Limited paths on their mages and good fire boosters are a problem, of course. Yeah, probably too high.
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