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quantum_mechani said:
I also strongly disagree about Ulm's forge bonus wearing down with time. The late game revolves around thugs and SCs for the most part, and while there is little worthwhile to forge early, you are pouring maybe even the majority of your gems into it by the late game.
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The forge bonus is pretty significant throughout the game. You can reasonable afford to produce a lot of quills without a lot of air income, and forge a lot of earth boots (followed by dwarven hammers), girdles of might, and if you want to empower a smith, thistle maces among other things. E3N3 antlered shamans are a lot better than E2N2, and it's not a big investment at 50% the gems to do it often. Plus gearing up standard commanders with longbows of accuracy or scepters of fire isn't a big investment.
I don't know, I find it pretty useful in conserving earth gems at least. The earth boots are pretty popular items for my mages.