View Single Post
  #108  
Old June 12th, 2008, 12:28 PM

TheMenacer TheMenacer is offline
Corporal
 
Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
TheMenacer is on a distinguished road
Default Re: Artificial Myth and the Endgame...

I really wish that the elemental kings/queens were better. I mean, they currently have like four paths in whatever their element is. There are recruitable mages that are better at casting elemental spells than the kings of those elements. It just doesn't sound right to me.

If it were me, I'd bump them up the conjuration tree and give them like seven or eight levels in their respective magics. Jack up their stats, and give them some cool #onebattlespell effects. Instead of the king of elemental fire being a sort of tough fire mage that nobody really gives a crap about, he could stroll into combat whipping out crazy high level fire magic without communions or boosters and auto-casting Heat From Hell via #onebattlespell to simulate the fact that the second he shows up everything for miles around starts lighting on fire.

I'm not really sure offhand how one could upgrade the others, particularly given that they should all have their own thing that sets them apart from one another. Offhand, one of the earth kings could #onebattlespell that earth magic that makes everyone take fatigue as they sink into the ground (I think it's earth grip, although thath might not be the whole battlefield version) and the Queen of Storms should probably autocast Storm.

The elemental royalty should be imposing as hell on their own, instead of just the one amphibious water queen and the earth kings being respectable SCs while the others make for desirable casters and not much else.
Reply With Quote