Quote:
Chris_Byler said:
There's a fourth option: allow recruiting of 2 commanders per fort, but only 1 can be a mage (because you have only 1 lab; on similar grounds you could limit only 1 priest, but it's not as important as a balance issue). It would require some recoding and affect balance for everyone, but I think overall the changes would probably be good, especially for nations with overshadowed non-mage commanders (many of which are mini-thugs or assassins that see little use because it's more important to spam mages).
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There's another potential option for scenarios (i.e. w/ map commands instead of mod commands): start with several provinces under your control, and have the Bane Spider-producing site in a different province. I'm not 100% sure it would work but I think it would--the game doesn't care where your "home" province is, it just keeps track of what provinces you start out with.
-Max