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Old June 13th, 2008, 12:23 AM
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Ballbarian Ballbarian is offline
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Default Re: #start and #specstart under 3.17

I am still extremely confused since I had no problem before the patch, but I think I have found a simple solution. I will change SemiRandom to write #specstart instead of #start for the human players.

I do not want to leave out the #allowedplayer lines, because without them the user can select any era and any number of players which can crash the game due to insufficient starting locations available. In an ideal implementation, a nation with a #computerplayer command would not even be available for selection in the game setup screen. It would just be locked and grayed out. But that is not the case.

The obvious fix is to use #specstart for Hinnom (the human player) instead of just #start. The reason for wanting to just use #start was for games with more than one human so that any of the existing #starts would be valid and chosen randomly by the game. This was really not necessary since the hard coded #specstarts are assigned randomly by SemiRandom anyhow and only the server need have the map file.

Thanks again for allowing me use you good folks as a sounding board, and a special thank you Edratman for testing it for me. It boggles my simple mind that you achieved a good start! I tried at least 4 games and never had Hinnom start where it should have.
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