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Old June 14th, 2008, 02:14 AM

TheMenacer TheMenacer is offline
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Default Re: Artificial Myth and the Endgame...

I had an idea for a nation of plant monsters a while back that'd rely towards the endgame on immortal freespawn, justified because they'd be tiny little fungus monsters and mushrooms just being the fruiting bodies of the actual fungus (like flowers are to plants), they'd spread spores everywhere as they walked.

It'd be an interesting idea to run with I think, just legions of freespawn that can never actually be killed and because the ones that get killed pop back up alongside the ones that're being generated every turn they gradually build up to completely ridiculous levels.

At the very least it'd switch up the endgame summon being by necessity a single large combatant because while certainly an SC could smack an army of immortal chaff with an earthquake or something, it wouldn't really matter because even if its raids paid off and the opposing player managed to push deep into your dominion, eventually he'd run into a serious army of the little buggers and be completely overrun.

Naturally they'd have to be good enough in the first place to be capable of overrunning a properly outfitted SC in any number, but hey, that's why the things that spawn them would be late game summons.


[edit]
The more I think about this, the more I think it might be a pretty awesome idea. I'm thinking like a 4N1D (because fungi are agents of decay and all) or failing that, 6N summoned immobile commander that's just like a "Fungal Web" (which is what the actual body of any given fungus looks like, an underground web that soaks up nutrients). It can't do anything at all, but it freespawns little fungus monsters with like 8 health and otherwise average-to-slightly-below-average stats that also happen to be immortal. Possibly mindless to keep them from routing when they die in droves the way they're supposed to, but otherwise mundane. They'd have a claw attack or two, and maybe if you want to get fancy something really dramatic like the ability to shoot flesh eating spores all over stuff (simulated nicely by an entangle + poison effect). Plus, I think they'd be a pretty thematic endgame option for the nature path, given this idea of nature being slow, but ruthless and persistent, with anyone trying to root it out having to be really really thorough about it or it'll just pop right back up again.

Given mindlessness to withstand mass enslavement effects, and just barely enough health to take a rain of stones, I don't see why they wouldn't be perfectly viable late game options. Anyone with more experience than myself want to correct me?
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