Quote:
Loren said:
The AI gets more points as the difficulty goes up.
At impossible I've seen pretenders with 4 paths at level 9.
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With some programming effort the AI could be designed to take smarter scales on higher difficulty. Smarter scales... such as never taking Death_2 or Death_3 or never taking Unluck_2 or Unluck_3. Human players know how to manage these scales where as AI opponents really suffer. Other useful scales for the AI would be taking Order and Production.