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Old June 14th, 2008, 02:45 AM
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Default Re: Going from Normal AI to Impossible AI...

Quote:
Loren said:
The AI gets more points as the difficulty goes up.

At impossible I've seen pretenders with 4 paths at level 9.
With some programming effort the AI could be designed to take smarter scales on higher difficulty. Smarter scales... such as never taking Death_2 or Death_3 or never taking Unluck_2 or Unluck_3. Human players know how to manage these scales where as AI opponents really suffer. Other useful scales for the AI would be taking Order and Production.
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