Quote:
Agrajag said:
Hmm, Pardox's RMG looks pretty sweet. Probably sweeter than what I could finish before being drafted into the military 
And it doesn't look like there's anything specific for me to do that he didn't already. (Since he has wrap around maps, and you said he has icons)
So perhaps I should just work on my RMG for fun when I feel like it?
|
Oh please dont make me guilty of blowing you away. The other rmg appears to have stopped in development and you were on such a roll. But on the other hand I would be the last person to recommend that anyone not pursue the parts they feel are fun.
Quote:
Or are you talking about separate files for separate parts of the data? (like a file for colors, a file for thresholds, a file for heightmap settings etc.)
|
Well it works for me anyway you want to do it. As for the colors.. Old Dom 1, and DomMap, both went with speckling the province with color. So one possible choice would be assigning a color to each basic terrain, and a setting for variation. Such as brown to mountain, and yellow to waste, then have the program speckle the two colors together for provinces which were mountain-waste. If the variation variable is set to 3 then the game could randomly use -3/+3 of the brown for each mountain pixel and -3/+3 of yellow for each waste. That would give a nicely blurred effect. Not so stark. And provide some effect provinces which are entirely mountain or entirely waste.