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				Agrajag said: 
I'd be interested in a link to an explanation of how to properly implement a good algorithm for Delaunay   
			
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 It's a very popular problem in Algorithmic / Computational Geometry. One popular algorithm by Fortune uses a sweepline, which you might have seen elsewhere, e.g. in a course on Efficient Algorithms. Understanding how the algorithm works is not that hard. Understanding why it really works and actually implementing it might be a little trickier. 
