Re: Mother Nature is p-----
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MaxWilson said:
Quote:
Gandalf Parker said:
I dont know if we ever figured out what broke startspell.
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It doesn't fit with the code architecture. Dom3 only reads the map file once, but it regenerates the list of "allowed spells" every round.
As far as scenarios go, #onebattlespell will stand in for a lot of places I'd want to use #startspell: give each nation a signature spell of some kind that their mages can cast from researchlevel 0. You may be aware that when you #onebattlespell a spell, the unit can cast it throughout the battle normally if it has the right paths. Foodstamp mentioned that he was using this in his MoM mod to simulate the heroic special spells.
-Max
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Not really. 
I did do a couple. The initial mod for running all three eras in one game (the mega games). And one to randomize units in the game. And some of the testing for hot-swapping mods. Server commands I know, map commands I know, 3rd party softwares other than mods. But modding I mostly leave to others.
Thanks for the info though. I might venture into that sometime.
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