Quote:
Aezeal said:
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.
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Yeah, it sure be nice if we had 120 points more in pretender creation. No one takes Luck, any way, or wants to take it, or needs the good events in the early game, or wants to pay off the small risk of ruined game with design points.
I know that you can suffer from bad luck even with Luck scale, but the risk is so small it doesn't matter in the long run, IMO. Many players already consider Order/Misfortune superior to Luck, without Turmoil - more benefit with less points spents, in other words. Unless luck's importance in late game is improved, I don't want to see it's importance in early game made any smaller.