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				 Re: Pax Malazica. 
 Endo, would it really be so overpowered? The chance of reliably getting a mage that can do the same higher magic as another is very low so you can't really research toward something or field a battery of mages casting the same spell. Not to menion most of the time they'd only have 3 total magic "points" most often in 3 different paths.
 They would be versatile for sure but I can't really see them as powerfull on the battlefield.
 To be honest I really think they might even be weak the way I did them.
 
 And since the malazan empire is so large I think the ability to have all magic is a nice fitting bonus that is not yet in any nation and would make them different.
 
 Anyway I do think the cadre mage needs a little boost maybe 2 randoms in total and a bit more versatility (maybe N or D) And only having a 2 point mage recruitable everywhere makes a bit of a weak magic nation.
 
 I think the teleportation spell idea is a good idea (I had the same idea myself but I was about to suggest cheap national spells for each magic type) but that might be MUCH more unbalancing than the mage I suggest.
 
 What do you think of the flying support troops I suggested?
 And you really don't want sacreds? (I can't think of a unit that should be sacred though.. except that the claw is clearly in Laseens favor.)
 PS you could give the high fist a banner too if he still needed pumping to make him more viable (But I think the sailing is a better first step)
 
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