Re: Andean Zorro = MA; diff research/VP victory -
			 
             
			
		
		
		
		The point with using VPs is to purposefully somewhat limit the length of the game.  A simple percentage of provinces can drag on for over 90 turns, and it is not fun to manage 40% of 300+ provinces.  VPs, and especially cumulative VPs, can be used to set a timer on the game, and make it a little less "thick"; preventing the drag of having to ever manage massive empires. 
 
Ideally, the goal should be a game between 60-90 turns.  Preferably closer to 60.  With around 8 players, the origial VP formula I posted basically _can't_ last longer than 90 turns (even if everybody sat around, they'd accumulate enough VPs by then).  I figure with people wrangling over the VP provinces and capitals, that formula should place the game at 60-90 turns. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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