Re: Balance Mod
In the upcoming v1.15, empires with technology racial traits will actually start off with them right from the beginning, so the research issue is no longer.
Population growth on domed colonies is not such a big deal in the mod, considering there's not much benefit to production unless you're talking hundreds of millions. I used to have the AI pick up population at other planets, but changed that when the auto-colonization amount was re-introduced. It sometimes wasted movement picking up population which for domed planets wasn't significant.
There was no changes to facility preferences for construction. Usually they try and use a planet for what's its best at, which means you might not see an even distribution of facility types until it has 10-20 colonies. Also, once in a while, a research compound might end up with 0 research facilities if a spaceport or resupply depot gets built first.
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