Re: Thoughts on EA Abyssia
My entire build so far is:
Imprisoned Divine Glyph F4E4S9B4
Dominion:7 (glyph starts at 4)
Scales: Order 3 Production 3 Growth 1 Misfortune 3 Magic 1
In test runs I have found that the limitation on building Lava Warriors is not dominion but resources. Even at 7 dominion I can rarely cap out due to resource limitation, but want it at least that high as obviously spreading heat is important for Abysia.
If I removed Blood 4 the biggest thing I could improve on would be Luck, the misfortune is painful early until I have decent PD in most provs to handle the barbarian hordes than invariably invade. So I could drop Misfortune to 1, and maybe have enough left over to get Dom 8? In return I lose the +2 str bless on all my Lava Warriors and require a chunk of blood and several turns to empower my glyph when he finally gets outs... One could also argue to drop the growth and eliminate misfortunate altogether, especially as I am to rush Constr 6 and get Boots of Youth before training any old age mages
I'm not sure, in my mind that strength bonus is worth it for my double-hit sacreds, I could be wrong though.
Note that blood/earth give some useful combinations too. As the glyph isn't going to be used for personal combat (unless I'm attacked at capital or have fanciful ideas about teleporting around with a poor combat chassis) pretty much anything useful its going to do besides research will take a lot of gems, hence I'm happy to keep him imprisoned and plan to have some decent supplies for forging and rituals when he's out.
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