...I completely forgot about that thread. I'd act suprised, but with my memory, I'm not. It's a good thing I can write things down and that my head is firmly attached.
If nothing else, with the books out, people can form an informed opinion.
If you mean D&D Insider, the features other than the magazines have been delayed to vagueness in their delivery date. On the bright side, so has the fee.
Also,
This addresses most 4e concerns, from someone who bought all the negative hype.
Combat has quicker rounds, but more of them. The rules are also streamlined, so overall combat is faster. And in my solo dungeon crawl I ran a combat with two PCs against eight minions and it went fast - About the time it takes to roll five-seven groups of d20s, starting with 10. But then, minions drop in one hit and you don't roll damage. On the other hand, most of the other combats took an hour and that's with me playing both sides and flipping through three books to make sure I've got everybody's abilities down - And including prep time beforehand.

__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.