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Old June 19th, 2008, 01:58 AM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

I will attach the modified Faerun file to this post.

For what it is worth, the following is from the SemiRandom 107 code and may give you a fair idea of what the additional values are associated with:
Code:

line input #1 path$
line input #1 fiddleXP REM <=0 means block #xp lines to keep Hall of Fame clear of Independents. 1 to allow.
line input #1 fiddlePercent
line input #1 fiddleName
line input #1 showNeed
line input #1 hotPercent
line input #1 colPercent
line input #1 cldband1 REM -1 means realworld climate bands not defined
line input #1 tmpband1 REM otherwise the values are prov# ranges.
line input #1 hotband
line input #1 tmpband2
line input #1 cldband2
line input #1 numPlayers REM -1 means use DEFAULT_PROVPERPLAYER or provPerPlayer (0=NO START PLACEMENTS)
line input #1 aiLandPlayers REM 0=NO AI LAND PLAYER PLACEMENTS
line input #1 aiSeaPlayers REM 0=NO AI SEA PLAYER PLACEMENTS
line input #1 aiDifficulty REM 1 to 5 (2=standard)
line input #1 selectedEra$ REM values= EA, MA, LA
line input #1 provPerPlayer REM -1 means use DEFAULT_PROVPERPLAYER or numPlayers
line input #1 minNeighCount REM -1 means use DEFAULT_MINNEIGHCOUNT
line input #1 maxSeaStarts REM -1 means use default of 3.
line input #1 enforcedSpace REM -1 means no space enforcement, otherwise value entered enforced.
line input #1 mapTextColor$ REM -1 means don't set, otherwise = Red Green Blue Alpha (000-255)
line input #1 map$



I will try figure out what is going on with your error message (with RanDom) after a good nights sleep!
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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