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Old June 19th, 2008, 08:13 AM
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Default Re: Going from Normal AI to Impossible AI...

Quote:
HoneyBadger said: One really easy (I think...) stopgap solution to the bad AI sp problem would be if we were able to assign greater or less points to all players at the beginning of the game, and then ofcourse switch them to computer controlled-this would also be an interesting handicap feature for MP games.
What do you mean, "if"? The AI difficulty setting, which affects how many points it gets to design its pretender, can be set individually for each AI nation, and a human-built pretender switched to computer-controlled doesn't have to spend all of the assigned points.

The only complication in using this in multiplayer is enforcing the point limits.
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