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Old June 19th, 2008, 01:15 PM

TheMenacer TheMenacer is offline
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Default Re: almost OT

That was pretty much my idea, in my hypothetical plant monster nation, the fungal chaff plus a strong PD were going to make the nation a defensive monster, but mobility issues and difficulty keeping immortal units alive outside of their dominion were going to make them significantly weaker on the offense unless there was heavy investment into pushing the dominion. I was going for the idea that these plants, being plants, grow slowly as a nation, but once they start moving it doesn't particularly matter how many times you chop away at them because they're going to grow back.

However, in the case of a hypothetical factory summon to buff up the nature path in the late game, they wouldn't necessarily be held back or helped out by weak or strong PD, particularly as I'm not seeing fungus as being anything other than a universal summon as opposed to a national summon.

Edit:
On that note, I wonder if factory summons would help out any other paths. Not that I want to see the endgame switched from "everyone has tartarians" to "everyone has freespawn", but I wonder if having an ever-growing horde of monsters would make sense for any path but nature.

Just a thought, although it doesn't specifically have to be fungus that're the end result of a factory summon, it'd be a neat way to shoehorn redcaps into the game. I had always sort of wondered why evil fairies that wander battlefields and dip their hats into the blood of the fallen weren't in Dominions 3, and having them show up as some kind of freaky mushroom monster that has a bright red "cap" would just be tops.
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