quote:
Originally posted by PDF:
Does the game really need a major weapon overhaul to restablish balance ? I'm quit newbie so haven't much hindsight, but from what I've read (and I did read a lot
) the main imbalances were with CSM in early game, then PB and PPB, each being too effective vs competition.
Nope, you are quite right. I do not belive the stock game is extermely unbalanced. I am simply wanting to tweak a few that becom obsolete too early, and to give some more choices in the game. Anyone expecting huge radical changes to the weapons tech will be disapointed with this mod.
quote:
Originally posted by PDF:
So why just tweaking/downing these a bit ?
While I don't have anything against mods
, I 'd largely prefer a mod that can be made compatible with the others and allow AI play rather than a new incompatible one only for PBEM/PBW games.
Very few people will be able to really get into this, and it will create new design/game paradigms only applicable to it (instead of refreshing he whole design thing for many players that play the vast majority of their games vs the AI).
Right again. Since most people do play most of their games against the AI, I don't ever expect this mod to get the widespread following of a TDM mod. This will be a mod for those like me that don't care to play aginst an AI, no matter how good you make them. Because, no natter how good you make them, they will never equal even a bad human player in my mind, unless you give them bonuses or handicap yourself in some way. And even if you could manipulate the code to such a degree that the AI was truly as challanging as a human, there is just something about knowing that there is a human intelligence controlling those ships. A human intelligence that is reacting to your actions, and planning your demise. It gets my blood pumping in a way that no AI ever will.
I think there are enough people like me that I will be able to get a few games out of it at least. And if not, that's fine too.
Geoschmo
[ 30 April 2002: Message edited by: geoschmo ]