Devnull has weapons only desoys, not the other two (Unless Rollo added them since the Last time I looked at it). Weapons only works by making an armor component that has low damage (No damage?) weapon ability. Since it's a weapon it gets hit by the weapon only attacks, since it's armor it gets hit before all the other weapons.
Shield only decoys and Engine only decoys would work the same way, at least that's my theory. I haven't tested it yet.
For engine armor though you run into the the problem of the Engine armor counting against your max number of engines per hull size. However, for AOW mod I will be making some changes to the propulsion system, including removing the max engines per ship limits, so it should work fine.
quote:
It might get tricky with the "all the engines need to be the same type to get the bonus" rule of se4.
Yeah, I haven't quite figured that one out, which is why I am saying it should work, but not that it will work.
Geoschmo
[ 30 April 2002: Message edited by: geoschmo ]