Quote:
dirtywick said:
I was saying that taking turmoil only frees up points for luck.
However, I don't think it's a suboptimal choice if you can use diverse gems effectively or you just don't need a lot of gold. For example, in EA Ulm's most expensive mage is 220 gold and that's cap only and they've got no cavalry or otherwise expensive units. Arco, Oceania, Lanka, and R'lyeh are in the same boat to a lesser degree, barring a few expensive cap only units or whatever.
Then, you've got Caelum that has mammoths and Seraphs to pay for, Sauromatia which is almost all cav, hydras, and expensive mages, Agartha has very few cheap units, and Hinnom is just ridiculously gold dependant for any of it's units.
Then some are in between.
Some nations just don't need gold as badly as others, so you have some wiggle room in the scales.
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In general, I find people tend to overstate the difficulty of getting magic diversity- it takes some significant bad luck (of the none scale sort) and magic restricted nation to lock you in for the most part. This is especially true in most MP games where trading is an option.
It's certainly true some nations demand gold even more than others- but that doesn't mean that it's not extremely valuable for any nation.
Ballbarian: I've seen some very imbalanced games, but almost by nature that usually means that more than one option was left super-powered.
