Re: New Mod: The Art of War Mod
Some ideas that may or may not have merit:
- All direct fire weapons have many penalties to hit (say, -50 or so base). Warships will need fire-control sensor arrays (low mass and damage absobtion, high cost) to offset this. Kill the firecon, and the ship is in trouble. Multiple levels are possible, plus hardening, etc. Alternatley, split this to hit bonus between the firecon sensors and the firecon computer (on the bridge). Gives the aux con a reason for being.
No limit on engines per hull. Go as as fast as you want, but if you are all engines, you have room for little else. Also, make engines powerful, but big. A frigate might have only one engine and still go speed 8. Once it's damaged, though....
As weapons improve, don't nessescarily make them longer-ranged or more damaging...lots of improvements are in miniaturization....The APB I is 30Kt, maybe the APB II has the exact same stats but is 25kT.
Wish there was a way to handle MIRVed warheads for missiles, but can't think of one off-hand.
Engines that have zero (or near zero) inherent supply. Requires supply to be put in as "fuel tanks".
I'm sure I'll come up with more, but sleep is overtaking me now <L>.
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