Quote:
Lingchih said:
Man, I am getting tired head on this topic. Can't we just fight it out? I'll stick with Order 3 Misfortune 2.
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I've been reading this thread, watching ppl beat the dead horse, rez it and beat it some more; wondering when they would start talking about something different. I did learn some things about opinion on Order/Turm and Luck/Mistfort; but in the end nothing said was really something I didn't already know, and didn't see anything that was going to change the way I think about scale design. I tried starting a convo about heat/cold analysis, but only one person bothered to comment. I was going to comment back, but it felt pointless because the convo would simply get buried underneath piles of dead horses.
its nice to see someone else feels the same way.
but hey!!
on heat/cold, like Endo said, it causes encumbrance. I think the upside to taking cold3 is worth it. you have a harder time with cold resist nations, but they would be using Murdering Winter anyway, and you have an easier time with cold-blood nations, and I do not think there is a heat version of MurdWinter.
In addition, you can build a strat around the temp scales. If you have a nation with chaff-type units and/or light armor/encumbrance units available, the encumbrance aint such a drawback. And you would benefit in battle against players who are depending on fewer, but heavier armored and robust, units. It affects everyone on the battlefield, and provides just one more way to stack the deck in your favor by designing around it.