Quote:
kasnavada said:
You don't know what you're talking about. What you just did was a perfect example of a strawman argument : the events you get from luck or misfortune from turn n do not affect turn n+1. Growth from turn n affects turn n + 1, therefore as you justly said, you can't compare growth that way. But you can compare luck effects since they are independant from one turn to the next. Same with order and production (and negative counterpart).
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That's not true at all. Indy attacks on turn n affect turn n+1 very obviously: you still don't have the province, unless you send an army to retake it. Buildings destroyed by an event remain destroyed until you rebuild them. Population killing events have a persistent effect just like death scale's (only more dramatic). Free buildings, extra mines, and many other luck events have persistent good effects. Unrest events on turn n will affect your tax revenue - if you use autotax, it will automatically cut taxes to reduce the unrest, and if you don't, you will have to manually reduce taxes, patrol, or reduce unrest some other way in order to get your tax revenue back.