Quote:
kasnavada said:
The events you get from luck or misfortune from turn n do not affect turn n+1. Growth from turn n affects turn n + 1, therefore as you justly said, you can't compare growth that way.
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Please. That's not what I was saying. I tried to argue that different scales have different effects on different stages of the game, and that Luck doesn't have to be as powerful in late game as it is in the early game. I was probably acting a bit harsh, and I'm sorry for that.
You have to consider the feasibility of something being added to the game. I doubt events can be easily combined into few messages, especially when so many events give you several different types of things. The only combined message I know of is for hunting blood slaves in a single province.
I don't have anything against raising the event cap, by the way. Scaling the number linearly (i.e. if you get max 3 events with 12 provinces, you get max 9 events with 36 provinces and max 12 events with 48 provinces) just wouldn't work well.It should scale much, much slower, such as 6 at 60 provinces, 7 at 100, 8 at 150. Why? As I said before, it would clutter the message view, and the events would lose what little special feeling they have.
If the events would have to be grouped, wouldn't replacing them with better events be a better idea?
And about militia events - yes, many nations were given new events, but it's far from most. The actual line from the progress page reads:
* New militia events (mostly for uw nations).