Re: Two-level randoms?
There's #magicskill, which allows for linked randoms via the Dom2 mechanic (50, 51 and 52), and then there's #custommagic, which allows for non-linked and less-than-100-percent randoms via the Dom3 mechanic (bytemasks for enabling paths in the random).
Johan and Kristoffer can do linked randoms via the Dom3 mechanic, but we can't duplicate it by modding.
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