
November 4th, 2002, 01:58 PM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
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Re: New Mod: The Art of War Mod
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Originally posted by dumbluck:
Pax:I like the second Version of your ship sizes. But what about the baseship/worldship/whatever the proper name for it is (I never use em...)
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Exctly: many folks never use 'em. The images for them are usually just "flying starbase". Excise them, or, put them in at a 2000kT size (or better, 2200kT, so that they can be used for SW and RW construction? Hmmm ...). Only catch is, of course, someone could accidentally (?) install an egine without a mount at all on the baseship if it's over 2000kT in size (planning on 2,000kT engines, after all)
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Edit: PS. I am planning on stealing your idea for engine tech you described to me, if you don't mind... And I'm planning on stealing a lot of stuff from SJ, too... If he doesn't mind, of coarse...
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No problem at all.
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And Pax, did you extend your engine mounts down into the fighters, too?
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Fighters will require their own engine, and series of mounts, to preserve the mQNP process there (the Excort already has a 1%-size mount, I don't believe SE4 will LET you get smaller). But with, say, 10kT/20kT/30kT for Small/Medium/Large, it's child's play to set up a mount for mQNP fighters. 40kT Fighter engine, with small/medium/large getting 4%/8%/12% engines, respectively.
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second edit: I should have read your post more closely.
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__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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