
November 5th, 2002, 02:12 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: New Mod: The Art of War Mod
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Originally posted by dumbluck:
Ok. Here's my first real contribution to this mod. Tell me what you think. I'm expanding on Geo's idea of a maintenance reducing component, called Engineering. [...]
Names for maintenance reducers:
- Engineering Department
- Crew Mess
- Officer's Mess
- First Aid Station (available with biology + ship const. )
- Maintenance Access Tube
- Recreation room (available with Psychology + ship const.)
- Small arms locker (available with AdvMilSci + ship const 6.) (grants small Boarding Party defense)
- Automated Repair Drone (available with Repair 3 + ship const. 7)(repairs 1 per turn)
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I'd say ... no dice. The problem here is, what's to stop someone with a 200kT escort from essentially getting more maintenance -reduction-, than they get -maintenance- ... ?
The upper limit of maintenance reduction must not drive a race with so much inherent maintenance reduction they are already paying very little as-is, or their ship could be PRODUCING resources (and I don't know if negative maintenance costs gives the EXE fits or not). Possibly a maintenance model more like that of P&N could help.
But the main thing is, the "one per ship" components, won't have a minimum shipsize (unless you go with an mQNP style series of mounts for THEM, too. Come to think of it, mount-based Lifesupport and Crew Quarters and Bridge units sounds like an interesting idea ... the bridge of a 1600kT Dreadnought should be larger than the bridge of a 200kT Escort ... shouldn't it?).
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And one other thing for all you modding gurus out there: Will this work? If I've got a ship hull with (for example) an inherant +60% maintenance modifier, will it be cancelled out by 6 components each with a -10% maintenance modifier?
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Actually, the protential problem is, ESCORTS with net NEGATIVE maintenance. An escort where you get, say, 25% of it's value back, every turn ... ugh! (120% racial maintenance trait, 3 maintenance reducers at 10% each, stock SE4 maintenance costs paradigm; your normal 5% maintenance costs, minus 30% from the components, gives you back 1/4 of the cost to build the ship in the first place).
The problem is, I don't believe COMPONENTS can be limited to minimum hull sizes.
Also, some of the medical-related and Pyschology-based facilities might do well as Life Support replacements, or else, a LS/Maintenance component especially for Organic-tech ships (a la Living Ships in P&N perhaps).
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PS. I know there is a modding tool out there, but I can't find it... Any pointers would be appreciated...
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Check the SE4 Modder thread. Or maybe PBW's Utilities downloads ...
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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