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Old June 23rd, 2008, 10:12 AM

Zentar Zentar is offline
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Default Re: An introduction to Arga Dis, Blood and Bronze

Thank you Endoperez for restating purpose of this mod guide for anyone who missed it at the beginning of this thread. This mod has been tweaked a few times for balance and is well worth SP or MP use. Arga Dis is gaining popularity and mod guides like this are valuable. It is also good to know that is is the place to look for mod guides in general.
Thanks Amhazair for your work creating this detailed guide.
Thanks Sombre for providing logical explanations for things in all of your mods and your Arga Dis and Skaven are mods worth writing a mod guide for.
Thanks Valerius for taking the time to index all of the mod and nation guides available in your "The Strategy Index2" (which lead me to this thread).
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Ok, now that I have covered the credits I would like to add a strategy comment. I fully agree with Amhazair's general assessment
Quote:
Though I generally like this kind of pretender I don�t feel Arga Dis needs a rainbow
so what follows may be just academic. I don't know why players don't recommend a dormant Master Lich for a rainbow function. In this case a dual function build with 4F2A4W2E2S5D2N and rainbow scales with no production scale verses a dormant enchantress. You lose one extra production but you can still maximize your blessed unit production. You also lose 1 astral gem production but gain immortality and a third bless (death). Finally perhaps 1 heat scale would be better in the long run than a 1 death scale which I hate for blood nations for the very reasons discussed in this guide. Gold helps initial development but no death scales help sustain a good blood supply economy over the long run. The discussion of pretenders in general was covered in other threads where PoD seemed to be the winner. Empowering an immortal is one of the few cases where empowerment may pay off in the long run - just another possible benefit (you can add blood later to your pretender if you want).

Although I am still not sure that order/turmoil vs luck/misfortune are truly balanced, Luck does make sense over order in this type of economy just as death scales make sense for undead nations.

Finally, I may not have a clue as to what I am talking about so feel free to set me straight.
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