Re: Making a PC game / starting a game company?
I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.
I guess it could be that way with a programmer too, so perhaps I'm blessed in not having to go it alone. But it's a hard road, because you basically have to work 80 hours a week instead 40 for some distant and by no means certain goal of low to moderate success. It has its moments though.
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