Quote:
sector24 said:
I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.
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This is very true. Just look at
Djinnibad, and how the "artist" in there left the whole project without really saying anything, with no real explanations... That's just rude. I still wish he'd come back and finish what he started.
Personally, I've been drawing for a short time, few years, and I haven't managed to force myself to produce anything in an orderly fashion. I can see the results, as well - or rather, NOT see them. I didn't get to study animation, as I wanted.

I get to go to a "3d modelling/animation for games" school/course, but that's not something I want to do. Creating games for work is very different from playing games for fun.