Re: Mega non-random map
Interesting results.
I was thinking many people prefered games with 15 or less provinces per player. As most agree for 17+ and many are for 20+, I guess I can add some provinces (to about 18,5 per player), which will help me to space more the capitols without too illogical unpassable borders.
About gateways, there won't be more than 4 or 5 for the whole map. As the idea seem popular one will link the three lakes, but with particularly strong guardians (several abominations or something like that -I'll use creatures with very high MR or mindless to avoid to see Rlyeh enslaving them).
For special sites, it's not really decided :
- I may completely avoid mages sites like Endo suggest and just use some gems or troops summoning sites as specials, or things like assassins guild in cities
- I may use as pre-set only some very common / not powerful mages sites (ie : animist hut, navigators and alchemist guild)
- another possibilty is to give pre-set positions to the best sites (powerful mages sites in "free cities", school bonus sites in regions looking special, all with some bonus garrisons), but with a command in the game mod to exclude them from random sites generation, it may be good for balance to avoid to have several very good sites in the same region (things like metal orders mages, academy of high magics, lore masters citadel, school bonus sites etc), and instead have one of them for 3 or 4 players, at about same distance from their capitols
- I may pre-set sites with or without making sure the province will have them (if I don't use #killfeatures, pre-set sites just have more chances to appear, but may be remplaced by random ones)
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