quote:
Originally posted by Elmo:
2. Fixed - Newly launched fighters in a turn-based game will have no movement. The next turn after they are launched, they will receive full movement.
This makes no sense to me either. A newly created ship has full movement on the turn it is "launched". Why don't fighters get to move?
Because you could exploit the ability by launching fighters, moving them to another carrier/planet, recover the fighters, then launch again WITH FULL MOVEMENT POINTS, repeat as often as possible... it meant that, with proper preparation, a newly launched group of fighters could move across your entire empire in a single turn. Since ships can't be "re-launched", the exploit doesn't apply & it's safe to give ships full movement points as soon as they're built.