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Old July 1st, 2008, 11:45 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod and patch 1.17

Notes on bogarus summons. I'm going to organise all of my notes and comparisons between cbm and basegame summons into a doc in the near future.


BOGARUS LA

Conjuration

Summon Simargl - A1, RL2 - 1 / 1 Vanilla, 1 / 1 CBM.

Castability: Very Easy. With flight and patrol bonus 10 these things are damn near the perfect patrollers. In fact they're basically Celestial Hounds with all the patrol and little of the combat ability. I personally think they'd be more fun if there were lots of them and they had less patrol bonus. I think bringing their patrolbonus down to 3 and setting them at 2 / 5 would be a good idea - that way they might also be used in a combat role now and then.

Summon Firebird - F1S1, RL3 - 1 / 2 Vanilla, 1 / 2 CBM. Castability: Very Easy. Nearly as fragile as a random hawk and size 3, but with an 10 ap capped damage fire attack - still don't hit very hard. The problem is they're too expensive and too hard to mass given their ridiculously short life expectancy and fairly weak offense. The concept here is a unit which can harm ethereals/elites and is pretty destructive, like a one-off fire spell. I think they should be given a medium fireshield and firepower 1 (more thematic than anything). Cost of 5 / 4 or even cheaper is needed to make them useful.

Summon Lady Midday - A1D1, RL3 - 1 / 1 Vanilla, 1 / 1 CBM. Castability: Average. One in four Starets can cast this, but they will almost certainly have better things to do. Fear 0, flight, ethereality and a powerful weapon is counterbalanced by subhuman stats. Everything about them screams undead to me, yet they are magic beings. With flying boots you can have a commander lead a squad of them around, but they're very hard to mass. They're sort of like downgraded Morrigans though one use for them might be attacking and diseasing a SC pretender. I'd like to see them at 5 / 5 or thereabouts.

Contact Sirin - S2, RL3 - 1 / 8 Vanilla, 1 / 8 CBM. Castability: Very Easy. A Commander summon. A straightforward flying seducer. Note that as seducers and not succubi, they need to border your territory which makes them less impressive. They do seem to have decent seduction ability, though they are unlikely to kill anything but the weakest mage if they fail. I think the cost is ok, though astral pearls are worth more.

Send Vodyanoy - W2, RL4 - 1 / 20 Vanilla, 1 / 20 CBM. Castability: Very Hard. A Remote Commander summon. None of the recuitable mages can cast this, but it is only W2 and provides a W3N1 mage itself, so it could get cast. It's unusual in that it's an aquatic unit with stealth. W3 is pretty useful but combined with N1,.. CLAMS AHOY! It's a really good summon with two big drawbacks in that it's aquatic only and, for Bogarus, very hard to cast. Cost seems ok therefore.

Summon Rusalka - W1D1, RL4 - 1 / 16 Vanilla, 1 / 16 CBM. Castability: Very Hard. A Commander summon. Like the Vodyanoy, she can't be cast by recruitables but if you get one, it can summon more. She's another seducer, this time amphibious, which could maybe come in handy. As a mage summon she's W1D1 so doesn't grant any new paths and her ability to lead troops underwater only extends to 5 guys, which is effectively useless. Hard to cast, no clear use,.. 1 / 10 or even lower.

Contact Alkonost - S2, RL4 - 1 / 15 Vanilla, 1 / 15 CBM. Castability: Very Easy. A Commander summon. You get a H3 flying commander with standard 20, so clearly it's good for supporting mundane troops. Bogarus' regular H3 is rarely built after all. I think the cost might be ok due to niche uses, though I think she should have magic leadership to lead firebirds and middays.

Summon Likho - D1, RL4 - 1 / 10 Vanilla, 1 / 10 CBM. Castability: Very Easy. They can spam curse and as ranged units can be told to target large units for example. But that's all they can do - curse one thing per round. Curse is annoying but hardly terrifying. I think they're supposed to be used vs multiple elite units, but even there just cursing stuff isn't very helpful. I would never, ever pay 10 gems for one. I suggest 1 / 2. It seems drastic, but they really do need that kind of reduction to be worth it.

Summon Zmey - F2, RL5 - 1 / 8 Vanilla, 1 / 8 CBM. Castability: Easy. All Starets can summon these and Alchemists could with a small boost. The fact that these are cold blooded is a bit of a pain, but they are offensively powerful and fairly tough. Like upgraded wyverns. Though they have a breath attack their utility is as melee fliers. I am unsure if these are affected by the Dragon Master spell, which is a major consideration when costing. If they aren't, I think they should be considerably cheaper - 1 / 4. Though better than wyverns they are harder to cast, higher research and national, after all.

Send Bukavac - W4, RL5 - 1 / 5 Vanilla, 1 / 5 CBM. Castability: Very Hard. A Remote Indy? summon. Even harder to cast than the Vodyanoy. To be honest I can't comment on this currently because I'm not sure if it's an indy summon or what. If it's a troop summon you clearly can't use it offensively. I will say the unit itself is pretty impressive - similar to an asp turtle.

Contact Gamayun - S3, RL5 - 1 / 25 Vanilla, 1 / 25 CBM. Castability: Easy. A Commander summon. You get a S2A2H2 flying commander with fortune teller. As a mage summon the paths aren't helpful, but as a commander it has clear utility and fits a variety of roles. It's one of those jack of all trades mid level commanders like the Kinnara for monkey nations. With 30 magic leadership it can lead your middays and firebirds. The only trouble is that it doesn't give anything new for the price - I think 1 / 20 would be better.

Contact Beregina - W3E1, RL6 - 1 / 35 Vanilla, 1 / 35 CBM. Castability: Very Hard. A Commander summon. Like the previous two water summons, this requires planning to cast. Unlike it's little sister the Rusalka it isn't a stealthy seducer. Instead it has W3E1N2, so it actually does offer a new path in nature. It's amphibious and can bring 10 people underwater with it,.. the problem is it's hard to cast and in many cases the Vodyanoy is going to be a better bet. I suggest a reduction to 1 / 25.

Contact Cloud Vila - A4, RL7 - 1 / 40 vanilla, 1 / 40 CBM. Castability: Hard. A Commander summon. Although Bogarus has A2 mages it has virtually no chance of A3 and air is hard to boost up. Cloud Vilas are A3S1N2 so do offer diversity, though they aren't a great deal for that. They are nice flying mages but aren't thuggable unlike Air Queens. They're more comparable with Faery Queens - they have heal 20 instead of 30 and weaker nature magic. They also don't come with sprites. Overall Faery Queens are better and only one research level higher. Cloud Vilas are slightly easier to cast, but not by much. I think they should be 1 / 30 to reward actually getting A4 and to elevate this national above the faery queen. They do have seduce but I'm not sure how strong it is.

Contact Mountain Vila - N4, RL7 - 1 / 40 vanilla, 1 / 40 CBM. Castability: Very Hard. A Commander summon. Bogarus has no nature mages. This summons one of course. Your best bet to getting the nature required is by boosting the N2 Cloud Vila. The problem is the Cloud Vila is also hard to cast. They don't fly, are N3S1A2 and are healer 40, twice as good as Cloud Vilas. One comparison here is with Ivy Kings who also offer N3, worse mages, but tougher and cheaper. Mountain Vilas are fragile like their Cloud sisters and slightly worse battlemages. Again I think 1 / 30. They offer little in the way of paths, but do have some useful abilities like healer and seduce (depending on how good it is).

Contact Leshiy - N6, RL8 - 1 / 60 vanilla, 1 / 60 CBM. Castability: Very Hard. A Commander summon. If you can get to N4 for the Mountain Vila you can probably stretch to N6 for this. Outside of forests he basically sucks with crappy magic and a lack of brawn. In a forest he's a size 6 monster with N4E2A2W1, full slots, a great deal of brawn, regen - plus he can change into a size 6 trampling super bear. He's definitely cool and a powerful SC chassis, but ONLY in the forest. As a mage summon he nets you no new paths. For that reason I think he should be substantially cheaper, like 1 / 40.
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