Quote:
Ironhawk said:
Yeah, but that makes them that much harder to kill off, NT 
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Actually units of low hitpoints such as priests which receive the regeneration only pickup one hitpoint of regeneration. From my experience the one hitpoint of regeneration on units of low hitpoints has almost no value for preventing death. I see regeneration for units of low hitpoints a strategy for preventing afflictions on survivors of a battle.
Regeneration of 3 or more hitpoints on units with many hitpoints is where they become harder to kill.