Re: Conceptual Balance Mod and patch 1.17
EA HINNOM
Conjuration
Summon Mazzikim - N1, RL3 - 8 / 3 Vanilla, 8 / 3 CBM. Castability: Very Easy. These are basically imps. Their high defence is a plus and they have two attacks and good att, but with low str they aren't going to do that much in combat. Their cost is already pretty much fair.
Summon Lilot - N4, RL5 - 1 / 25 vanilla, 1 / 25 CBM. Castability: Average. A Commander summon. Hinnom can use the Acha and bootstrap up in the normal way, so casting this isn't too tough. These are effectively the same as Succubi - they have the same version of seduce that brings the converted commander to your home province. They have ever so slightly worse stats than the blood summon, but it's barely noticeable. I think they might be slightly overpriced and I'd be happier with them at 1 / 20 or so. They are just weaker succubi after all.
Blood
Summon Se'irim - B2, RL3 - 8 / 33 vanilla, 8 / 33 CBM. Castability: Very Easy. These guys have some serious offensive power with 3 attacks at str 16 att 13 and berserk +4. They're also sacred. I'm pretty sure they're costed about right - great summon.
Summon Shedim - B3A1, RL4 - 3 / 32 vanilla, 3 / 32 CBM. Castability: Hard. Getting the blood is even less of a problem than it is for Gath, but blood and air combined is still a bit tricky. Unlike Gath Hinnom does have an air mage in the Ammi and will have air gems, so empowering the blood mage to A1 is much easier. If you compare them with storm demons they are physically a bit more powerful and better in melee, but lack ethereality. Other than that they are very similar and should be costed similarly. Hence I suggest 3 / 20.
Release Lord of Civilization - B8, RL9 - 1 / 177 vanilla, 1 / 177 CBM. Castability: Hard. A Unique Commander summon. You get one of the 6 corrupted grigori. Though you have easy access to B3 via the Baal, getting to B8 is far from trivial. That said, it is doable and indeed desirable. My feeling is all of these are well worth the cost - they are all powerful and diverse casters and sacred SCs with flight, mapmove 5, full slots, blood vengeance, shock/fire/poison immunity, varying strengths of fear and stealth. They are also all demons AND magic beings which is worth bearing in mind. Four of them are mage/fortune tellers, the second in command Semyaza is a mage/healer (100!) and Azazel is more of a devoted SC (with an amazing default sword). Again though, any one of them makes an excellent mage or SC and through them you can gain access to unboosted S5, F4, N4, B5, A4 and E4 depending on which you get. Though they are described as seducers, they actually have a totally unique command: "Corrupt Enemy Commander" which works like a Succubus attempt. Semyaza and Azazel are the best at this, but it does mean they are all assassins effectively. I wouldn't suggest reducing the cost at all.
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