Thread: Omni Mod
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Old May 7th, 2002, 01:12 AM
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Default Re: Omni Mod

hmm good idea ill see about it it should theoraticly work.

race types

Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations

ENJOY!
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