Thread: Omni Mod
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Old May 7th, 2002, 02:12 AM
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Default Re: Omni Mod

ethereals are omnipotent species it just sounds better so they are not alike.Gaseous is somewhat similer to Energy except they have unique differences.Energy beings can skip shields,they are pretty darn close to omnipotence in fact more or less here is the way your empire goes in game terms

Preindustrial-Empire-Energy-Omnipotent,IE given enough time you will evolve into a Energy race.Mercanaries unlike pirates generate NO money.Their ships have 0 maintnence costs however.The idea is that they lend their services out in exchange for money.
Ghost Fleets are just that ghosts pretty similer to a nomadic Version of energy but with anceint tech.Necromancy is bone stuff like Bone-Armor,Bone catapault,Bone Missles etc etc.Energy races have these advantages among others

Boarding parties skip shields
0kt bridge and crew quarts
Different facilites
Better energy weapons
All ships have supirior ramming skills
Pop quarters are very small
Population is easily tranferred via email(okay this idea is from Fang Tsu he yelled at me saying lithians can do this..if when i piss people off they give me ideas i have to be more obnoxious!)\
and more

Enjoy and remember the Omnimod contains no soy!
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