Re: inherent items?
Magical items have two effects:
1) They (may) give the unit in question a new weapon or armor and
2) They (may) give the unit in question a new ability.
1 and 2 aren't related. Unit with a #weapon or #armor can't have 2.
The weapon can be life-draining, it can have area-of-effect damage, it can be a ranged one; the armor may be a shield, a helm or miscellanous like Cat Charm or the bracers.
The unit may get intrinsic resistance to simulate the item's effect, but in these cases giving them the actual item would stack with their intrinsic bonus.
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