Quote:
NTJedi said:
1) EASY FIX DIFFICULTY: Computer opponents sending pretenders into the arena death match. Pretender tag should make it easy to stop this unit from participating. It's so sad to see 10+ AI pretenders getting killed because the AI doesn't know better.
4) EASY FIX DIFFICULTY: Computer opponents lack knowledge of which globals it should NOT be casting. Globals such as Utterdark and Perpetual Storm will do more damage to the AI opponents 99% of the time. If given a high astral and blood pretender I worry whether it may even cast Astral Corruption which would totally devaste any AI opponent. It should be very easy to prevent AI opponents from casting specific spells since it's already done for spells such as Wish.
5) AVERAGE FIX DIFFICULTY: AI opponents choose wrong scales causing even an Impossible AI setting to choke and wither away. The higher difficult settings should include wiser scale/pretender builds. Poor scales and dominion has been known to cause AI opponents to die very very early... such as Mictlan. Some nations already have programmed scales such as Abysia for its heat so the difficulty is probably average.
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While these 3 points do indeed (to my uninitiated mind at least) seem doable to change the programming for, I think it's a conscious design decision by devs not to do so. If I read their (well, KO's especially) various posts it seems to me they want the AI to do various random, not strategically optimal, even potentially harmful things, simply because the various pretender gods might feel it was fun to have horrors randomly popping up everywhere, or believed a productive society was the one and only road forward in this world, even if they happened to be ruling Mictlan.
I'm not saying you have to agree with this reasoning. I do even agree that these (comparatively) easy to implement changes would bring a welcome improvement to the challenge level of SP games. In the end though - at least if I interpret the devs correctly - these issues are about the very philosophy of the game, and as such transcend prosaic considerations such as AI competence. And I, for one, am very excited about the philosophy of the game. And while I would be very happy to see AI improvements, I am also more than willing to follow the devs overall philosophy of possibilities, options, and diversity, as this is one of the main reasons this game is so exceptional.
********* DISCLAIMER *********
I have no special connection in any way to the devs, and am most definitely not a mind reader, so the above just is my own guess of the devs point of view, cobbled together from their various posts over the last ~2 years.
If, in fact, my interpretation is drastically wrong, I appologise to the devs for being a socially challenged individual who isn't capable of understanding my fellow men.
******* END OF DISCLAIMER ********