Re: Omni Mod
I agree with dogscoff. Nobody forces you to read this thread. If you don't like it, ignore it.
I remember some time ago Lord Kodos had a thread "My ideas.." (or some such). In that he also posted every possible and impossible idea that he came up with. Very refreshing indeed. Oh, and speaking of "impossible" ideas: a lot of things that had once been thought of as impossible, have actually been realized or at least modeled in some way. You should not underestimate the things people can come up with as well as the possibilities SE4 offers in the way of modding / modeling things. On top of that the modability (sp?, does this word even exist?) of SE4 is increasing with (almost) every patch.
On the other hand, a lot of the ideas posted here are vague and seem to be not fully thought out. At least I have problems to understand what Lord Kodos means with some (a lot) of the things he comes up with. I would really like to see some of the things he has done already, even if it is only non-functional .txt files.
Lord Kodos - please give us more detail and/or samples of what you are trying to do. This is a very helpful board and some of the people here could actually help you with building your mod, if you'd just be a bit more specific and provide some data to look at. Personally, you made me curious about some things and sceptical about others. A preview of some things would be great.
Rollo
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