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Gandalf Parker said:
Doesnt the cost of manufacture and distribution go up? Seems like everything else does.
I still think the arguments are not realistic. They seem based on "everyone else does it so why dont you". The game is still a #1 seller so why would Shrapnel lower it? I totally understand why other games end up in the bargain bin. Those are games where I spend $50 and get maybe a month of play out of it. This is one that has lasted years and is still getting upgrades. Not just patching, but upgrades. How many full nations have been added since its release? Not to mention equipment, spells, mod commands, etc.
Wish for a price decrease all you want to and I will gladly join you. But after wishing the rest just comes off as whining.
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Being the best seller doesnt really mean much.. If prices drop could sells not go up even more? It'd still be the best seller but maybe making more money or not.
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llamabeast said:
Many games depreciate because the quality of their graphics and other production values are major selling points. Over time these become less impressive compared to other titles on the market, and the games become worth less.
In Dominions' case the strengths never were the production values, and so there is no sense in depreciation. The game still looks bad, to pretty much the same extent it did two years ago. In all other respects it remains awesome, just as it was two years ago. There have been no other comparable games in its genre to make it look dated, and indeed there are still few real competitors for it. So a constant price makes sense.
Also the game has been patched and added to so much since release that in many ways its value has actually increased.
As for it being so expensive in the first place - that is Shrapnel's decision, and despite many people desperately arguing that they would get more sales if they made it cheaper, they seem quite determined to hold it steady. Maybe they are even right, who knows.
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Yes but those production values are why games cost what they cost now.. And why new gen console games run yea 60 dollars.
You need an army of artists and designers putting in hundreds of hours. Is the point im making.. And why alot of people having issue with having to spend near 60 dollars for an indy game..
And yes i had this same exact convo close to a year ago.. They didnt seem to want to reduce prices then doubt they will now.. But another year of me talking about the game to all the gamers i know.. And another year without one purchasing it..